Point is, there are nine, they’re somewhere between very and subtly different, and the flavor will influence your selection of characters and lenses.įor each template, advice is given on which of the many options presented in the typical GURPS template wall-of-text to choose to reflect a certain flavor. The real names in the book are slightly different for some of those. “), but it’ll save time if you know what’s important and what’s not.Ī scant page-and-a-quarter, nonetheless it hits nine common campaign archetypes: cops (Lethal Weapon), crooks (Oceans Number or The Italian Job), soldiers for hire (Expendables, A-Team, Ronin), spy and counterspy (Bond, maybe Bourne), Task Force (Sword of Gideon, perhaps GI Joe almost by definition), spies for hire (Burn Notice), vigilante justice (Taken), and War on Terror (The Unit TV show). You may yet be able to play a Criminal lens in a Law Enforcement campaign (“OK, OK, OK. The very first thing the GM needs to tell you is what kind of campaign you’re going to play. I’m going to quibble a tetch with the order here, because I think the Campaign Types should have come first.
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